Export / Import Tool between Blender, Unreal Engine 5 and Substance Painter.
With BlendSync, you can export any number of static meshes to (and from) Unreal Engine and Substance Painter
with materials and textures automatically set up.
Just click Export to UE5: and your meshes and materials are send to Unreal. Press Import Assets to bring them to Unreal Engine 5!
*with Materials and Textures!
Automatic Material Creation
BlendSync automatically creates material instances and connects all textures for you. Each instance gives you access to dozens of parameters, which you can tweak directly inside Unreal Engine — without going back to Blender.
Powerful Material Instances

You can instantly adjust things like base color, saturation, roughness, metallic strength, emissive color and intensity, detail normals, dirt, and many more.
It’s a powerful and flexible system that lets you fine-tune the final look of your assets in seconds.
Clean and ordered workflow

All assets land in correct folders, no need to move them around after importing to Unreal Engine.
Automatic glass detection

BlendSync detects any material with the word “glass” in its name and automatically assigns a special glass shader.
Emissive Materials work too!

BlendSync exports also emissive maps and connects them to material instance in Unreal. Emission strength and color are fully adjustable within material instances.

You can also export your meshes and materials from Unreal Engine to Blender the same way!
Just click Export to SP: and your meshes and materials are send to Substance Painter. Press Import Assets to bring them to Substance Painter!
*with Materials and Textures!
Import meshes and textures to Substance

BlendSync can import your meshes and textures from Blender to Substance Painter.
Automatic Textures Assignment

If you import your textures from Blender, new layer is created and textures are assigned to texture slots automatically.
One-Click Export to Blender

Then, you can export your modified materials from Substance Painter to Blender with no hassle.

Do you have any questions? Join our Discord Channel and share your thoughts: